downloadoriginal edition $9.99 (free for members) (out of print)
Author: Wikipedia(That means the book is composed entirely of articles from Wikipedia that we have edited and redesigned into a book format. If you would prefer to read the unedited articles in their old format for free, we have provided a list of the article titles under "chapters" below. Simply go to Wikipedia and use their search form to locate each individual article.)
Year published: 2011
Chapters: Characters of StarCraft, Sarah Kerrigan, Jim Raynor, Zeratul.
Random excerpt from the book:
...Major and recurring characters from the military science fiction series StarCraft are listed below, organised by respective species and most commonly affiliated faction within the fictional universe. The story of the StarCraft series revolves around interstellar affairs in a distant sector of the galaxy, where three species are vying for supremacy: the Terrans, a highly factionalised future version of humanity; the Protoss, a theocratic race of vast psionic ability; and the Zerg, an insectoid species commanded by a hive mind persona. The latter two of these species were genetically engineered by the Xel'Naga, a fourth species believed extinct. The series was begun with Blizzard Entertainment's 1998 video game StarCraft, and has been expanded with sequels Insurrection, Retribution, Brood War, Ghost and Wings of Liberty. The franchise has been further extended with a series of novels, graphic novels and other works. Extensive concept art was done for the lore of the series.The characters and story of the StarCraft series were created by Chris Metzen and James Phinney. However, as Phinney was not involved in StarCraft: Brood War, Chris Metzen alone is credited for the development of the plot in the expansion. Despite the series' success globally, particularly in South Korea, Blizzard Entertainment has not made any major comments regarding the development of the characters and the storyline of the StarCraft series. However, interviews with the two of the voice actors have given a glimpse into small parts of the development process. An interview with Robert Clotworthy, the voice of Jim Raynor in all released StarCraft games to date, has revealed that for the most part the voicing for the characters was done over only a few days in sessions of up to four hours, a fact mirrored in a similar interview with Sarah Kerrigan's actress, Glynnis Talken Campbell. Clotworthy also stated how the concept art for the game—usually used for the visual development of characters and local...
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